Profile
Diego Bezares portrait
Diego Bezares Sánchez
diegobezares@gmail.com · Phone: +34 xxx xxx xxx Madrid, Spain
B.Sc. in Computer Science, Universidad Autónoma de Madrid
Native Spanish · Fluent English

Computer Engineer and Real-Time 3D Specialist with 20+ years of experience in interactive and immersive technologies (VR/XR/AR/MR).

Spent the first decade as programmer and lead developer in the video game industry; since 2015, working independently as a VR/MR technical lead and Unity specialist.

Designed and patented a 3D 360 VR video capture system based on VR180 cameras, used in multiple professional VR productions for corporate, cultural and educational clients.

Combining technical depth with creative execution, with experience ranging from full-scale interactive solutions to seamless integration within multidisciplinary teams.
A strong focus on complex algorithmic work and performance optimization.
Projects have consistently progressed through clear communication, collaborative iteration, and reliable delivery — resulting in positive working relationships and successful outcomes for clients and stakeholders.

Adjunct Professor in university programs focused on Virtual/Mixed Reality and 3D graphics for six years.

Core Skills: real-time 3D development (Unity3D / C++), VR / MR development, performance optimization, technical consulting, 3D pipeline architecture, and end-to-end project delivery.

Freelance 3D Developer & Technical Lead (2015–Present)
EYOWL 2020–2025
Technical Lead & Unity Developer (Mixed Reality) Meta Quest
Mixed Reality indoor cycling startup. The Eyowl app for Meta Quest connects to real indoor bikes, delivering the most immersive home cycling workouts ever.
2023–2025 Technical Lead & Unity Developer (VR)
Meta Quest Patrones y Escondites
Full VR game (upcoming release on Meta Quest). A time-traveling locked-room mystery focused on immersive storytelling and interaction.
Thinkersclass Math 2025 Self-published Android/IOS
Thinkersclass Math is an adaptive math app for children aged 5–12 that personalizes content to each learner’s level and progress. Available at thinkersclass.com.
SOLIDA 2022–2023 3D Consulting
Technical 3D consulting for a top-tier engineering firm focused on renewable energy projects worldwide.
ONCE 2022 3D Consulting
PSOE 2018–2019
Project Owner, Unity Developer, VR Video Filming & Production VR
Interactive VR experience for the PSOE Museum’s 140th Anniversary. 3D interactivity integrated with 360° 3D video recorded in Ferraz featuring Pedro Sánchez, Josep Borrell, Cristina Narbona, Carmen Calvo, José Luis Ábalos, Adriana Lastra, and others.
MAPFRE 2018
Project Owner, Unity Developer, VR Video Filming & Production VR
Interactive VR experience integrating VR video for corporate events.
IE University 2018–2019
VR Video Filming & Production VR
VR video Patent 2020
Development and approval of a proprietary U.S. patent for recording and playing high-quality 3D 360 VR video (VR180) using dual-lens cameras. This technology was applied in real VR video projects for PSOE, IE, MAPFRE and other clients.
BKOOL 2017–2018
VR Prototype Developer & Lead developer of Mobile Apps Team (2 people)
2024 Self-published
Interactive LED-based climbing wall controlled by Arduino and connected to a mobile app via Bluetooth.
Jam Session 2018–2019
Self-published (funded by Red.es) Quest / Oculus Go
2017 Unity Developer (VR) Iralta VR
2016 Project Owner, Unity Developer TDW+Co / Western Union SteamVR (HTC Vive)
VR goalkeeper experience developed for Copa América events.
2016 Unity Developer (VR) New Horizons VR
VR cooking game prototype for mobile VR platforms.
Playspace 2016 Sole Unity Developer (VR) Playspace VR
VR Soccer Header 2016 Self-published Cardboard VR
Casual VR game with ~70 000 downloads on Google Play and 220 000 on the App Store.
Rhythmic Tap Tap 2015 Self-published Android / iOS
Mobile rhythm game with over 338 000 total downloads (Google Play + App Store).
Academic Teaching Experience

University of Deusto (2022–2024) — Adjunct Professor in the Bachelor’s Degree in Programming, specialized in Virtual Reality, Augmented Reality, and Video Games.

U-TAD (2015–2021) — Adjunct Professor in the Master’s Degree in Computer Graphics and Simulation.

Game Industry Employment (2003–2015)
Mind The Pixel 2013-2015 Sole Unity Developer (VR) Android / iOS C++
Metallicars is a free-to-play track-building and racing game for iOS and Android, developed in C++.
G4M3 2012-2013 Technical Lead Android / iOS
Technical Lead managing six developers in a 20-person cross-disciplinary team.
Released six mobile games for Android and iOS, including Crazy Lazy Runner, Tech Defense, Oddland, Klopex, and Snow White Interactive Story.
BKOOL 2011-2012 Lead Developer PC / IOS / Android
Lead Developer for BKOOL’s Cycling PC Simulator and the “BKOOL Cycling” iOS/Android app.
I joined as the company released its first version of the simulator, gaining first-hand experience in the early stage of what would become a global leader in indoor cycling simulation and smart-trainer hardware. By 2019, BKOOL had reached its peak, with around 100,000 active users (~50,000 paying subscribers) across major markets including Spain, Denmark, the UK, France and the U.S.
It became widely recognized as a pioneer and international reference in connected indoor training until its acquisition by ROUVY in 2025.
Zinkia 2008-2011 C++ Developer → Lead Developer Nintendo Wii, Sony PSP, PC
Development of Pocoyo Racing (Wii) and PlayChapas Football Edition (PSP), both released in official console bundles.
Lead developer on Pocoyo Circuits, an Augmented Reality game for consoles.
Zed 2005-2007 Developer J2ME mobile games
Developer of mobile games during the early years of mobile-platform gaming at Zed, a company that grew throughout the 2000s to become a global leader in mobile content distribution operating in more than 60 countries and reaching over 500 million users worldwide.
I programmed six published titles including Pixie Platform Party, Crazy Pixie Panic, Pinball Rocks, Ninja Neenya, Pumpets-Club and Football 06 Cup.
HCTLab (Human Computer Technology Laboratory), Autonoma University, Madrid 2003-2004 Researcher
Community & Talks

Active contributor in the VR and game development community.

Speaker at technical events and developer meetups.

Organizer of Freakend Videojuegos (2015–2016), a 24h collaborative game dev event with 50–80 participants per edition.

Talk example: https://www.youtube.com/watch?v=6bHE7O8ouPM&t=495s